This Sunday at the Essex Warriors I convinced Gordon to give me a game of Horizon Wars,
I decided to set it within my setting and opted of an early 4ME conflict setting
The Year 4000: The Moeris Kingdom invades the border Worlds to expand their domain. I will be playing the part of the Moeris Kingdom and Gordon will be the forces of the Border World Location: Planet Henlade (Border World) A Tourist Hub World with a Cool Temperate climate Population c42Billion Abundant Wealth Good Supply availability Zero advanced Mech Factories A Medium strength garrison extremely loyal in nature Planet Ruler: First Lord Wyland Musico Planet Garrison commander: Colonel Colyn Ramer-Lewkowicz Invading forces Lead by Viscount Solinus Joas The garrison commander for the planet Kayseri A much smaller Tourist world with a tropical climate, the Viscount sees this as a opportunity to carve out his own domain whilst strengthening the Kingdom. This kind of unsanctioned conflict is common especially around boarder and rim space, provided he succeeds he will find his actions approved along with the rewards however should he fail... I went for an all mech affair which lasted three turns and about an hour, 15P a side, 8 Defending Red mechs vs 7 attacking Green and white mechs. Defenders led by Colonel Colyn Ramer-Lewkowicz BattleMaster P3 F4 M3, A3, D4: Medium range Survived with 4 damage Grand Titan P3 F3 M3 A3 D5: Short range KIA ten damage Blackjack P2 F3 M4 A2 D3: Medium range KIA 9 damage Hatchetman P2 F2 M4 A2 D3: Agile frame, Assault rig, Frag screen KIA 11 damage Raven P1 F3 M4 A2 D3: Medium Range KIA 6 damage Charger P2 F2 M4 A3 D3: Assault righ, Frag screen KIA 11 damage Sentinel P1 F3 M3 A2 D2: Short Range KIA 7 damage Thorn P1 F3 M4 A1 D2: Short range Survived Damage 3 Only two mechs operational at the end of turn three for the defenders Invaders lead by Viscount Solinus Joas Warhammer P3 F6 M3 A3 D3: Long range Survived 3 damage Battlemaster P3 F6 M3 A3 D3: Medium range KIA 7 damage Rifleman P2 F4 M3 A2 D3: Medium range KIA 2 damage - lucky first two hits both wiped out its armour! Blackknight P2 F6 M3 A2 D2: Short range KIA 9 damage Hunchback P2 F4 M3 A2 D3: Long range Survived 1 damage Talon P2 F4 M3 A3 D3: Short range KIA 11 damage Night Hawk P1 F2 M4 A2 D2: Agile frame KIA 2 damage - another lucky first set of hits taking the armour out Only two mechs operational and whilst I could have probably pressed and won the day the Warhammer with only two remaining armour was looking a risk against the battlemaster Withdraw to regroup before launching a final assault on the planets damaged defenders The first major point of conflict over a city hub and agriculture centre, heavily defended by the planetary garrison |
Must try my other lens out next time as still not overly happy with these photos, think its as much the poor lighting in the kitchen as anything!
Well I again enjoyed this set of rules and will definitely be using them as much as possible