Name:
Ardy Curr
Skills:
4+
Hunting.
3+
Quick-draw.
Leadership.
2+
Sword fighting.
Animal handling.
Fishing.
1+
Camouflage.
Electronics.
First aid.
Diplomacy.
Things he can't do:
-2
Martial arts weapons.
-1
Streetwise.
Swimming.
I wake up
Ruined shopping mall.
Items I have number
2 = 2[d10]
Flint and steel.
Slingshot.
Poor start!
What type of shop am I in, in the mall?
Machete.
A blade shop! promising, do I find anything?
9 = 9[d10]
Keys.
Magnifying glass.
Metal pole.
Small mirror.
Slingshot.
Kerosene.
Gold coins.
Motorcycle helmet.
Flint and steel.
A very poor haul given the location.
Can I see or hear any thing out side this shop?
(50/50 | 1[d10]) No, and...
its is eirely silent
Are there any other shops with promising loot left?
(50/50 | 9[d10]) Yes.
how many?
4 = 4[d10]
Alarm clock.
Pickaxe.
Poison.
Axe.
A Clock shop
A tools shop
A Chemist
A hunting store
I try the hunting store first
3 = 3[d10]
Trench coat.
Buck knife.
Instruction manual.
I move on to the Tool shop, any movement?
(50/50 | 4[d10]) No.
8 = 8[d10]
M67 frag grenade.
Nails.
Metal-bladed weed trimmer.
Molotov cocktail.
Bullhorn.
Duct tape.
Backpack.
Laser pointer.
THe Chemist should have useful stuff too, any one there?
(50/50 | 7[d10]) Yes.
Zombies?
(50/50 | 4[d10]) No.
Hostile?
(50/50 | 8[d10]) Yes.
Insane survivalist.
Do I see them first?
(50/50 | 3[d10]) No.
As I leave the tool shop I sense something, stepping back a shovel misses me by a hair, a crazed woman in unkempt clothes with hair billowing
she shouts something unintelligable and swings at me again,
I use my sword fighting skill 2+
2 = +0 +0 +1 +1
a 4+
(19 = 18[d20]+1) Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.
(8 = 7[d20]+1) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(11 = 10[d20]+1) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(8 = 7[d20]+1) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
A quick flurry sees her hit the ground blood pumping from a neck wound.
Recovering from the shock of her attack I search her corpse.
6 = 6[d10]
Sword.
Smart phone.
M60 machinegun (7.62 mm).
Lawn darts.
Damaged keys.
Above average how-to guide.
Damn lucky she was too crazy to use the machinegun or sword on me!
taking time to sort out my kit i decide to make the chemist my final place
2 = 2[d10]
Worn-out SW revolver (.38 cal).
One of a kind sword.
A good haul if rather strange places to find this stuff
I move to the exit of the mall, do I see anyone?
(50/50 | 10[d10]) Yes, and...
zombies?
(50/50 | 9[d10]) Yes.
9 = 9[d10]
Shrieking zombie.
Putrid zombie.
Unusually cunning zombie.
Slime-covered zombie.
Unusually cunning zombie.
Bloated zombie.
Enormous zombie.
Unusually strong zombie.
Earless zombie.
any non zombies in sight?
(Unlikely | 1[d10]) No, and...
do they see me?
(50/50 | 4[d10]) No.
Is there a way past them without being seen?
(50/50 | 7[d10]) Yes.
I try using my camouflage skill 1+
-3 = -1 -1 +0 -1
oooh so bad! -2 total I trip over a pot hole attracting their attention! d'oh
I attempt to use my quick draw skill to bring the machine gun to bare 3+
2 = +1 +1 +1 -1
Superb!
(20 = 15[d20]+5) Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.
(8 = 3[d20]+5) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(14 = 9[d20]+5) Moderate Injury: Hampers action significantly; will require first aid/medical attention.
(17 = 12[d20]+5) Severe Injury: Incapacitating and may become Critical if untreated.
(11 = 6[d20]+5) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(18 = 13[d20]+5) Severe Injury: Incapacitating and may become Critical if untreated.
(23 = 18[d20]+5) Killed.
(6 = 1[d20]+5) Negligible: Nick/Scratch/Bruise.
(24 = 19[d20]+5) Killed.
I take 5 out straight away, the remaining 4 keep going, I shoot again using my hunting skill 4+
0 = +1 -1 +1 -1
Great
(10 = 5[d20]+5) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(19 = 14[d20]+5) Critical Injury: Requires immediate attention; clearly life-threatening if not immediately deadly.
(10 = 5[d20]+5) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(24 = 19[d20]+5) Killed.
That leaves two still coming, do I get another shot in?
(50/50 | 1[d10]) No, and...
dropping the gun I draw my swords 3+
-1 = +0 -1 +1 -1
(21 = 16[d20]+5) Killed.
(21 = 16[d20]+5) Killed.
with a blur worthy of bruce lee or jackie chan I cut the last two down, I then finish off the wounded zombies.
is there any vehicles near by that look operational?
(50/50 | 6[d10]) Yes, but...
there are more zombies coming?
(50/50 | 1[d10]) No, and...
other hostiles?
(50/50 | 8[d10]) Yes.
4 = 4[d10]
Battle-scarred scientist.
Chauvinistic artist.
Whiny female hunter.
Passive-aggressive child.
do I see them first?
(Likely | 5[d10]) No, but...
we see each other at distance, do they open fire?
(50/50 | 7[d10]) Yes.
(16 = 16[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
(10 = 10[d20]) Minor Injury: Largely superficial; painful and distracting, but not life threatening.
(17 = 17[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
(17 = 17[d20]) Severe Injury: Incapacitating and may become Critical if untreated.
I attempt to dodge their fire
1 = +0 +1 -1 +1
1 = +1 +0 +1 -1
-2 = -1 +0 +0 -1
0 = +0 -1 +0 +1
One gets through, I use my first aid 1+
-3 = -1 -1 +0 -1
burn a fate point
3 = +1 +0 +1 +1
avoiding any serious damage I take cover and line up the machine gun 4+
0 = +1 +1 -1 -1
(22 = 17[d20]+5) Killed.
(17 = 12[d20]+5) Severe Injury: Incapacitating and may become Critical if untreated.
(12 = 7[d20]+5) Moderate Injury: Hampers action significantly; will require first aid/medical attention.
(16 = 11[d20]+5) Severe Injury: Incapacitating and may become Critical if untreated.
Does the hunter flee?
(Likely | 8[d10]) Yes.
leaving them in a bad way I head to the car I saw that looked okay
do I get it started?
2 = +1 -1 +1 +1
Driving I look for a way out of the area, is it clear?
(50/50 | 2[d10]) No. +Twist: Organization / Helps the hero
the CB radio in the car suddenly crackles "Attention driver of the blue Honda, you need to take a right, right and then a left to get out of the area, once your out head down
the highway, good luck"
Do I make it out on that route?
(Very Likely | 2[d10]) No.
Is it a trap?
(50/50 | 8[d10]) Yes.
Damn it! A dead end, gun fire peppers the car, "turn off the engine and step out, we will let you go if you pay tribute"
I use my diplomacy skill 1+
-3 = -1 -1 -1 +0
attempts at finding common ground fail quickly, offering my surrender sees a number aproach me
1 = 1[d10]
Independent con artist.
Only one guy approaches, I realise I can't see anyone else? is he alone!?
"right now pass your valuables out the window to me..."
Instead I point my pistol at him
"...err now hold on mate, come on we have you covered, just pay a toll and be on your way..."
"I think there is no one else here, so why don't you hand over your stuff and I will let you go?"
Does he give in?
(Likely | 10[d10]) Yes, and...
"Look..look alright you called it, heres all I have.."
7 = 7[d10]
Cheap trench coat.
Wallet.
Bowie knife.
Very high quality cigars.
Excellent keys.
Exquisite lighter fluid.
Broken bolt-action rifle (.308 cal).
I take his cigars and bolt action rifle and the lighter fluid, I decide to give him the weed trimmer as a consolation.
finding my way out i hit the road what do I come to next?
Heavily trapped hotel.
Are there any zombies in sight out side of the hotel?
(50/50 | 2[d10]) No.
Can I see any survivours at the hotel?
(50/50 | 4[d10]) No.
does it look occupied?
(50/50 | 1[d10]) No, and...
despite the heavy boarding up the door is hanging open, blood and debrie litters the area.
Securing the car I enter the hotel, do I come across anything or anyone downstairs?
(50/50 | 8[d10]) Yes.
7 = 7[d10]
Emaciated zombie.
Unusually strong zombie.
Sprinting zombie.
Child zombie.
Wave of zombies.
Unusually tough zombie.
Vomiting zombie.
Opening a door I see 7 zombies, can I sneak away without attracting attention? 1+
2 = +1 +1 -1 +1
closing the door I have second thoughts and open it enough to throw my grenade in, blocking the door with some furniture I move on up as the explosion rips through behind me.
As I move up the stairs do I come across anything on the landing?
(50/50 | 6[d10]) Yes, but... +Twist: PC / Alters the location
Group of zombies.
10 = 10[d10]
Damn ten more zombies turn as I reach the top of the stairs it looks like they are feeding.
I turn to run for the car, enough of this damn hotel!
1 = +0 +0 +1 +0
I make it with seconds to spare as zombies crash into the car, putting it into gear I tear away from here and back on the road.
Poorly hidden mansion.
The next likely stop is a long drive up to a stately home, are there any signs of life?
(50/50 | 5[d10]) No, but...
it looks like there was a hell of a fight here not long ago
can I get inside the house?
(Very Likely | 9[d10]) Yes. +Twist: Item / Ends the scene
as I open the door my world turns black..
Worn-out Molotov cocktail.
(21 = 16[d20]+5) Killed.
fin ******************